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C Programming Language


About C Programming Language

In computing, C is a general-purpose programming language initially developed by Dennis Ritchie between 1969 and 1973 at AT&T Bell Labs. Like most imperative languages in the ALGOL tradition, C has facilities for structured programming and allows lexical variable scope and recursion, while a static type system prevents many unintended operations. Its design provides constructs that map efficiently to typical machine instructions, and therefore it has found lasting use in applications that had formerly been coded in assembly language, most notably system software like the Unix computer operating system.

C is one of the most widely used programming languages of all time and C compilers are available for the majority of available computer architectures and operating systems. Many later languages have borrowed directly or indirectly from C, including C#, D, Go, Rust, Java, JavaScript, Limbo, LPC, Objective-C, Perl, PHP, Python, Verilog (hardware description language) and Unix's C shell. These languages have drawn many of their control structures and other basic features from C. Most of them (with Python being the most dramatic exception) are also very syntactically similar to C in general, and they tend to combine the recognizable expression and statement syntax of C with underlying type systems, data models, and semantics that can be radically different. C++ and Objective-C started as compilers that generated C code; C++ is currently nearly a superset of C, while Objective-C is a strict superset of C.

Before there was an official standard for C, many users and implementors relied on an informal specification contained in a book by Dennis Ritchie and Brian Kernighan; that version is generally referred to as "K&R" C. In 1989 the American National Standards Institute published a standard for C (generally called "ANSI C" or "C89"). The next year, the same specification was approved by the International Organization for Standardization as an international standard (generally called "C90"). ISO later released an extension to the internationalization support of the standard in 1995, and a revised standard (known as "C99") in 1999. The current version of the standard (now known as "C11") was approved in December 2011.

Before you continue, you should have a basic understanding of the following:

1. Strong Knowledge of Computer.
2. Basic knowledge of Programming Structure
3. Basic knowledge Programming Algorithm )

Benefits of Courses:

1. C Developer
2. C Programmer

Projects

1. We will provide real time project training with code explanation and implementation.
2. Our training modules are completely designed according to current IT market.
3. After completion of 75% of course, student will go through Major Project Training, Live Project Training, Interview Preparation and
     Recruitment process in IT Industry.
4. Student will go through the training of HTML, CSS and JavaScript as a complimentary package before starting of SQL Server.
5. We offer regular, fast track and weekend training in SQL Server course.
6. Study material is provided with the course which consist of concepts, examples and real time examples.

First steps Data types, operators and expressions (the basics) Program flow control
1. How C became 1.Base data types and their sizes 1.if - else
2.Getting to know the GNU C compiler 2. Constants and declarations 2. switch
3. The basic anatomy of a C program 3.Variable names 3.while , do-while and for-loops
4.Arithmetic operators 4.Statements and blocks
5. Relational and logical operators  
  6.Increment and decrement operators  
  7.Assignment operators  
  8.Expressions  
  9.Operator precedence  
  10.Casting and type conversion  
   
Functions Pointers and arrays Structures
1.Functions and function prototypes 1. Pointers and addresses 1. Fundamentals of structures
2.Returning values from functions 2.Pointers as arguments to functions 2. Passing structures as arguments to functions
3. External variables and scope rules 3.Arrays 3.Returning structures as return values from functions
4.Static variables 4.The relationship of pointers and arrays 4. Arrays of structures
5.call by value and recursion 5.Pointer arithmetic 5. Pointers to structures
6.How C deals with multi-dimensional arrays 6.Using pointers to structures to pass values to a function and return values from a function
7.Arrays of pointers - their uses and initialisation 7.Typedef and its uses in developing well structured and maintainable code
8.Strings and string functions
An introduction to data structures and algorithms Input-output Further topics
1.Sorting arrays of records 1.Standard input and standard output 1.The MACRO pre-processor and how to use it wisely
2.Allocating and freeing memory (malloc and free) 2.Formatted output - printf 2.Unions
3.Linked lists and queues 3.Formatted input - scanf 3. Bit fields
4.Indexing (table lookup, binary trees, hashing) 4.The dangers of scanf 4.Date and Time functions in the C Standard Library
5.File access and file I/O 5.Diagnostics- the assert macro
6.An overview of input-output in a windowing environment