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Java With Android Programming Language

About Java With Android

Java is an Object Oriented, Platform Independent, Distributed and Robust programming language that provides the facility of developing console applications, windows applications, web applications, mobile applications and web services. The purpose of this course is to train the students in Core API of Java.

Android is a software stack for mobile devices that includes an operating system, middleware and key applications. provides android training according to the current requirement of IT industry. The Android SDK provides the tools and APIs necessary to begin developing applications on the Android platform using the Java programming language. Android can Run Multiple Apps at the Same Time. Android has is a customizable home screen which keeps active widgets right at your fingertips, always accessible and always visible – without having to launch an application first. is an Android Training institute with proven expertise in training useful android applications as well as providing hands-on training to budding android developers. We have a dedicated team of android trainers who provide intensive and dedicated training on all core and general aspects of android development. We have mastered the Android SDK and can effortlessly transfer our skills and knowledge to you through our android training course.

Before you continue, you should have a basic understanding of the following:

1.Student should have good knowledge of a modern, object oriented language such as Core Java, C#, C++.
2.Methods, functions, object oriented concepts should be cleared.
3.Should have good knowledge of Java programming and basic knowledge of using Eclipse as a Java development environment.

Benefits of Courses:

1.Mobile Application Developer.
2.Android Developer.


1. We will provide real time project training with code explanation and implementation.
2. Our training modules are completely designed according to current IT market.
3. After completion of 75% of course, student will go through Major Project Training, Live Project Training, Interview Preparation and
     Recruitment process in IT Industry.
4. Student will go through the training of HTML, CSS and JavaScript as a complimentary package before starting of SQL Server.
5. We offer regular, fast track and weekend training in SQL Server course.
6. Study material is provided with the course which consist of concepts, examples and real time examples.

Introduction to Java OOPs concepts and their implementation in Java Packages
1.What is java? 1.OOPs concept , its properties and uses 1.Introduction of Package
2.Object oriented programming 2. Defining methods and variables in java 2.Programs related to Packages
3.Internet programming 3.Class Member and instance members 3.Scope of Access Modifiers
4.Platform Independency 4.Java First Program  
5.Internet Security 5.Role of Constructor  
6.C,C++ VS Java 6.Use of Final Keywords  
  7.Memory Management Using Garbage collector  
  8.Overloading and Overriding  
  9.Use of this and supper Keywords  
  11.Dynamic Binding and Static Binding  
  12.Runtime Polymorphism and its Power  
  13.Abstract class and Interfaces  
  14.Inner / Nested classes and its uses  
Exception Handling Multithreading String Handling
1.Introduction of exception and Error 1.What is Program, Process, Thread 1.String class
2.Throwable class 2.Multiprocessing, multithreading and Multitasking 2.StringBuffer class
3.try, catch and finally blocks 3.Use of sleep() and suspend Methods 3.StringBuilder class
4.throw and throws Kewords 4.Integrated Thread Synchronization 4.StringTokenizer class
5.Chacked and Unchacked Exception 5.Use of wait(), noitify() and notifyAll() Mwthods  
6.User Define Exception    
Stream based I/O in Java Android Architecture Android Development Tools
1.Introduction to Input Output 1.System architecture of Android 1.Installation of the Android Development Tools (ADT)
2.Introduction and Implementation of Byte Stream 2.Activities 2.Creating Android projects
3.Introduction and Implementation of Character Stream 3.Android Components 3.Defining Devices, Emulator and Images
4.Introduction and Implementation of Buffered Stream 4.Android Manifest  
5.Introduction and Implementation of Data Stream and Object Stream    
6.Introduction and Implementation of File I/O    
Defining Android User Interfaces Development of different screen sizes Intents and Activity Communication
1.Views 1.Screen sizes and Densities 1.Intents
2.Layouts 2.Using device independent pixel (dp) 2.IntentFilter
3.Accessing widgets in Activities 3.Converting between pixels and dp 3.Defining Activities
4.View interaction   4.Activity stack
ActionBar Styling and Themes ListViews and ListActivity
1.ActionBar vs. OptionMenu 1.Styling of Views 1.ListView
2.Defining an ActionBar menu 2.Using Themes for styling Activities 2.ListActivity
3.Custom Views in the ActionBar 3.Extending Android themes (Holo) 3.Defining List Adapter
4.Contextual action mode   4.Performance Optimization
File based Persistence Security Network Communication
1.Preferences 1.Androids security concept 1.Apache HTTP Client
2.File and Access restrictions 2.Using Permissions 2.REST
3.Permissions 3.Defining Permissions 3.JSON
Asynchronous Processing in Android SQLite and ContentProvider Services
1.Multitasking 1.Using the SQLite Database in Android 1.Android System Services, AlertManager, VibratorManager, etc
2.User Interface Updates via Threads 2.Outlook: Using and defining ContentProvider 2.Outlook: Definition of own Services
3.Androids Limits - Application Not Responding 3.Outlook: Loader  
4.Using Handler for message communication    
5.Using AsyncTask    
5.Using AsyncTask    
Broadcast Receiver NotificationManager Canvas API for custom Views
1.Definition of a BroadcastReceiver 1.Using the NotificationManager 1.Defining custom Views
2.Registration of own BroadcastReceiver 2.NotificationBuilder 2.Canvas API
  3.Rich Notifications 3.View state persistence
Location services and Google Maps Homescreen Widgets Using Android Sensors
1.Location based Services 1.RemoteViews and PendingIntents 1.Accelerometer
2.Google Maps 2.Updates with a fixed time interval 2.Orientation
3.Map-Overlays 3.Updates with Services 3.Camera
4.Geocoding / Reverse Geocoding    
5.Using GPS, Wifi,    
Audio and Video Build Management Professional Testing
1.Playing and recording audio 1.Apache Ant 1.Overview Android testing
2.Playing and recording video 2.Maven 2.Android Test Project
    3.Using Robotium
    4.Using Robolectric
Targeting Tablets and Smartphones Deployment
1.Overview Fragments 1.Deployment Option
2.Multi-Pane Layouts with Fragments 2.Markets (Google Play / Amazon)
3.Designing layouts for tablets and phones